Monday, June 27, 2016

GAMES TERMS, TERMINOLOGY AND MEANING

GAMES TERMS, TERMINOLOGY AND MEANING



What is Easter Eggs :

Easter eggs are hidden features such as a new character or secret level. They don’t just appear in video games, with Google particularly known for hiding them in plain view.

What is Triple-A (AAA) :
A game is described as being a triple-AAA title if it has a big budget, a lot of backing, and receives almost universal praise from fans and critics alike.
What is Grinding :

This is the act of plugging away at a certain element of a game, for example, raising your experience level in an RPG by continually getting into random fights with monsters.

Monday, June 13, 2016

GAMES TERMS, GLOSSARY, MEANING, ABBREVIATIONS

GAMES TERMS, GLOSSARY, MEANING, ABBREVIATIONS


AAA: Industry talk for ‘big and amazing game’. Since nobody will admit to actively making crap, almost nobody will admit to going below AA.

Abandonware: A nice sounding but legally-meaningless term for games no longer sold and thus deemed fair to download for free. Respectable abandonware sites will remove any that return to the market, such as via GOG.COM, even if their current rights-holders ambitiously think a game that nobody actually liked back in 1995 is now worth $10, had nothing to do with the original, and nobody involved with its creation is being paid.

Achievement: An in-game recognition of your ability, specifically your ability take a sense of pride in such things as playing 500 multiplayer games or collecting a hundred hats. Originally referred to actual achievements, but people didn’t like them being so hard to achieve.

Action: A niche genre defined by things happening, sometimes things involving movement.

Adventure: A point and click-based genre involving wonderful worlds, often hilarious dialogue, epic tales, and mindbending puzzles that any sane person would solve by taking $20 to the nearest hardware store instead of stealing from tramps and whipping up chlorine gas.

Aimbot: A cheat that cheaters use to have the computer aim for them, the cheats.

ARPG: Action RPG. Or a grammatically incorrect way of saying ‘an RPG’.

Assassin’s Creed: Ubisoft wishing you a Happy New Year.

Autosave: Something you know you shouldn’t switch your PC off during, but occasionally feel the urge to just to stick one to that smug spinning icon.

Avatar: A player character, usually customisable. Come in many flavours, occasionally including tall and blue, but none worse than that M. Night Shyamalan movie.

Beta: See Finished game.

Boss: A particularly tough enemy that proves its wits and tactical savvy by either living in a room designed to kill it, or a dungeon containing a weapon which is its only weakness. May repeatedly attempt to charge and headbutt you despite being knocked unconscious with every failed attempt.

Buff: A beneficial effect placed on a character to make them stronger or shinier. Debuff is the negative, yet Debuffest is highly regarded.

Bullet hell: Games and mechanics that involve filling the screen with dangerous projectiles. It is not clear what the bullets did to deserve their damnation. Probably jaywalking in improbable expanding patterns.

Cheese: Any strategy that enables players to win in a manner unforeseen by the developers. Cheese is increasingly spreadable thanks to the internet. (And always delicious.)

Checkpoint: Thing that you die a hundred times before reaching.

Cooldown: The amount of time you have to feel depressed between using cool attacks.

Console: Something non-PC owners will need once their new toy becomes outdated.

cRPG: Computer Role Playing Game. Typically like playing a party based game of Dungeons and Dragons with your friends, only without the need for a Dungeon Master to handle the action, dice to determine results, or indeed, friends.

Cover system: A way of spending entire battles staring at the side of a crate, occasionally popping up into the air to trade shots like they’re Pokémon cards.

Crouch jump: A height-giving move better appreciated than imagined.

Class: In which the vast possibilities of the universe are condensed into a few more easily balanced archetypes, the female variants usually wishing they got proper armour.

Closed beta: A brief period of time where developers give a game to fans to test, and then pretend that all of their problems and complaints will actually be fixed before release.

Cutting edge: About $400 more than you secretly know you actually needed to spend.

Cutscene: A scene intended to convey plot, which in most cases should have been cut.

Difficulty level: A decision you’re asked to make by psychically predicting what the developer's definition actually entails, and are then stuck with even if they turn out to be sadists.

Double-jump: An affront to physics so common, it is its absence that often feels strange.

DLC: The rest of the game you bought.

Dungeon: A sprawling world of monsters and treasure and occasionally a cell. It is rarely particularly clear who built these things and why. But on the plus side, loot!

DRM: An expensive and controversial way of making pirates wait almost a week to play the latest games, sometimes.

Early Access: A way to get access to your future favourite games long before they’re any fun, and be sick of the sight of them by release. And often pay more for the privilege.

Episodic: With the exception of Telltale games and very few others, a guarantee that the game you just bought will never be finished and you should not get too attached to anyone.

E-sports: A growing craze in which prodigious expert gamers can make millions and earn the acclaim of the world, before old age takes them in their mid-20s.

Emergent: Action coming from the interplay of systems rather than being scripted, though quite often with nudging behind the scenes to make cool stuff happen.

Escort mission: The art of making any game suddenly excruciating by putting the player’s success in the hands of an uncontrollable, useless, usually suicidal AI idiot.

Exclusive: Game everyone will be able to play in a year, max.

Exploit: A cheat that you’re not supposed to use, especially if it reveals developer sloppiness. Can result in a ban if online, often more out of pique than actual damage done.

Fall damage: Because the designers hate you and your stupid legs.

Field of view: At high settings, lets you roleplay being an owl that thinks it’s human. An owl with an Uzi.

Farming: The art of standing around and gathering the same item or killing the same monster to progress through the game without having new experiences or fun.

Finished game: See beta.

Fog of war: The unseen battlefield/world, even in games that let you play with futuristic units and satellite systems, or games like Beyond Earth where you arrive from space.

Free to play: A delightful sweep of games, their goals ranging from simply getting lots of players in and hoping some pay up, to pay mechanics so hostile that they might as well swear at you every time you put in your credit card number.

Games For Windows Live: A painful reminder of torture survived.

Ghost: A live replay of Patrick Swayze’s best performance. Can you beat it?

God game: A genre of enjoying ultimate power over little worlds of inevitably abused subjects. Ironically died out after everyone lost faith in the market.

God mode: Invulnerability to most or all things that might cause injury; also spelled ‘IDDQD’.

Griefer: A player in an online game who gets their kicks by trolling, blocking, killing, and annoying other players. According to Dante, future inhabitant of the Fifth Circle of Hell.

Grinding: The art of turning a good eight hour game into an excruciating 20 hour one by padding out fun with calcified not-fun.

Health potion: A thing that can recover you from the brink of death, if not beyond, yet nobody ever remembers when a character gets hurt in the course of the plot.

Indie game: A game claiming to be indie, be it from one person working in a shack to a company funded by newspaper magnates or discovered leprechaun gold.

Instance: A section of a multiplayer world cut off for just you and any members of your party to adventure in and explore without those pesky other humans getting in the way.

JRPG: Japanese Role-Playing Game. Plays like a novel that needed an editor with a machete broken up by fighting, cool music, and ridiculous hair.

Kill streak: Sometimes just a commendation for multiple kills in one life, other times a bonus for being better than everyone else, which helps make you even more better than everyone else.

Lag: The ultimate excuse for poor performance, whatever you think it means. (ed. note: can we all please agree that it doesn’t refer to framerate?).

Lane-pusher: What we call MOBAs because Chris Thursten told us not to call them MOBAs. See MOBA.

Level: Thing your parents and every TV writer who has to make up a game for a show thinks that all games are still split up into, to the sadness and amusement of all gamers watching.

Ludology: Fancy way of saying ‘stuff about games’.

Microtransactions: An ongoing industry attempt to redefine the word ‘micro’.

Mana: The limited resource that takes all the fun out of being a wizard.

Matchmaking: An attempt to automate finding an opponent suitable for every skill level, sometimes stymied by rocks and particularly slow animals not owning copies.

Middleware: All that nonsense that pops up at the start of the game to tell you how it made its trees and what powers its physics engine and other things they know you don’t and never will care about.

Mob: A single enemy. It made sense at the time.

MOBA: Multiplayer Online Battle Arena. A magic incantation guaranteed to summon hordes of angry MOBA players demanding you not call them MOBAs. See Lane-pusher.

Mouselook: A way of using the mouse to scan the environment while moving and shooting that seems like the easiest thing in the world until you watch your parents try and do it.

Multiple endings: Something to watch on YouTube after finishing a game once.

MMORPG: Massively Multiplayer Online Role-Playing Game. A genre that began as an exciting glimpse into a world where everyone could play together in fantasy kingdoms, before being completely swallowed up by Personal Quest design and ironically becoming one of the most actively antisocial genres and one of the hardest to play with your friends.

Myst: Gaming’s most ironic hit.

Nerf: Your favourite character/weapon sucks now, while everyone else’s remains OP.

Noob: The most accursed type of human, all others emerging from the womb able to pull off advanced Dota 2 strats while rocket-jumping in another game at the same time.

NPC: A non-player character. Often has a missing dog or cow you need to find; sometimes sells you things.

NVIDIA: The way it’s meant to be played. Unless AMD paid for their logo at the start of the game instead. Then that.

Open-world: Most games trap you in a small box. These games offer a much bigger box.

Overpowered (OP): Thing that just killed you. See nerf.

Permadeath: One life, one chance. Also a really bad haircut.

Persistent World: The game goes on whether you’re there to do things or not, though probably doesn’t actually change all that much unless you’re gone for years.

Pixelbitching: Having to sweep the screen in search of the one hidden or obscure item that will allow progress, from the Where’s Waldo Game Design School of Fuck You.*

Port: A chance to play a game made for the consoles that performs about as well as trying to play it on the previous generation’s hardware. If you’re really lucky.

Procedural generation: The art of creating game worlds, items, and more using algorithms instead of handcrafting. The promise is that this will create games you can replay forever, though finding guns with 0.5% faster reload speed gets old long before forever.

PvE: Player vs. environment, where players team up against enemies rather than each other; trying to overflow landfills with empty bottles of Mountain Dew.

PvP: Player vs. player. A staple of action games, and every forum/comment thread.

Quest: A word that began as a suitable descriptor of epic tales of action and adventure, but quickly became the polite way of saying “Shit To Do”. Slay a dragon to save a kingdom? Quest. Kill 10 rats? Quest.

Quick time event: An innovation in games that helped developers offer exciting, thrilling battles filled with action, which nobody is watching because they’re too busy looking out for button prompts and flashing arrows. Named for the quick time in which they stopped actually being an event, and for being about as interactive as the average .mov.


Replay value: A thing no game ever has as much of as it claims to.

Real-time strategy: A genre in which the goal is to build refineries very quickly.

Retrogaming: Going back to play games, usually from childhood, and then realising the controls are rubbish.

Rocket-jumping: A one-time Quake physics glitch turned standard gaming ‘leap really far’ technique. Unlikely to work on a real battlefield, but has anyone actually tried?

Roguelike: A game that probably has nothing much to do with the original Rogue anymore, save permadeath, randomisation, and a difficulty measured in giga-aaarghs.

Romance: A heartfelt series of interactions where two lost souls find each other by means of one checking an FAQ to see what they want and giving them twelve of them.

RPG: Role-Playing Game. A genre that lets you explore fantastical worlds of pure imagination, which almost inevitably turn out to be a bit like a Rennaisance Fayre with set character archetypes and big spiders. Sometimes take place in space instead.

Simulator: A joke game. Formerly a simulation of something that people might actually want to simulate, like flying, or running a theme park.

Season pass: In which a publisher that’s convinced you to gamble on their new game being good gets you to double-down by agreeing you’ll definitely want more of it afterwards.

SLI: Scalable Link Interface. An NVIDIA technology for combining the power of two graphics cards. Finally at the point where it no longer feels like punishment for being tight-fisted.

Sliding block puzzle: A declaration of creative bankrupcy from a developer, and permission to hit them in the face with a banana-cream pie at the next available opportunity.

Speed-run: The art of using in-depth knowledge of games and glitches to break them over an expert’s knee and finish them faster than you can say “Good grief, the final level alrea-“ Sometimes assisted by tools and scripts, other times mastered by players for whom hitting a button at the correct eighth of a second is no big deal.

Stealth mission: Frustrating exercise where you know you could just take out everyone in your way, much like you have in every single encounter up to this point and after, but aren’t allowed to because Reasons.

Strategy: Big-picture decisions; something your entire team ignores. See Tactics.

Survival Horror: A genre devoted to making you think that death could come at every minute, until that wears out, when it usually resorts to lots of jump-scares. Boo!

Tactics: Small-scale decisions, such as jumping, lying down in mid-air, landing on your stomach, and shooting someone in the head in one motion. See Strategy.

Theorycrafting: Replacing the magic of a game’s world with hardcore maths and an army of people who will tolerate nothing beyond the current One True Build in their teammates.

Touchscreens: The first step to getting greasyscreens.

Twinking: Handing down high level gear to low level characters to help them along their journey, much to the envy/annoyance of others.

WASD: Conventional controls on a US/International keyboard, where W is up, A and D strafe, S goes backward, and most other keys are chosen at random.

Wallhack: A common cheat that allows one player to see enemies through walls, or sometimes shoot/attack through them without so much as a “Here’s JOHNNY!”

Zombie: Ferrous metal which is constantly pulled toward the electromagnet you swallowed.



Sunday, June 12, 2016

VIDEO GAMES GLOSSARY TERMS ABBREVIATIONS MEANINGS

VIDEO GAMES GLOSSARY TERMS 

ABBREVIATIONS MEANINGS


What is Achievement: A system installed by Microsoft which awards the Xbox 360 player with virtual trophies when performing certain feats in games.

What is AI (Artificial Intelligence): This term is descriptive of how smart CPU-controlled characters behave in a game. For example, if an enemy soldier runs for cover when he sees a grenade, it's an indication of AI. It's generally harder to defeat foes that display good AI.

What is Analog control: Unlike digital control, which simply registers as "on" or "off", analog control is highly sensitive and takes into account to what degree the button or joystick is pushed. It provides much greater precision, and in many 3D games it lets use the same joystick to walk or run.

What is  Anime: Japanese cartoon drawing style typified by short characters with large eyes. In video games, this style in most common in RPGs, especially those released in the 90s.

What is  Anti-Aliasing: A programming technique (or hardware capability) that automatically smoothes jaggy edges, and is often used for making low-resolution images look more attractive.

What is  Attract Mode: Most present in early consoles like the Atari 2600, this mode causes a game not being played to cycle through colors on the screen to minimize the possibility of having images burn into the screen. It modern televisions and consoles this is done by dimming the screen after a period of inactivity.

What is  Beat 'em up: Term used to describe side-scrolling 2D fighters such as Final Fight and Streets of Rage.

What is Bit: In the early 90's, this term was often used (and misused) to measure the technical capabilities of a console. For example, the NES was 8-bit because its CPU could process 8 bits of information at a time. The Genesis is 16-bits. As technology has progressed there are better ways to measure CPU power.

What is  Boss: In many video games (especially fighters), each stage ends with an encounter with a creature or robot that is typically much larger and tougher than the normal enemies. Which begs the question: Why do they hire henchmen that are weaker than they are?

What is  Bullet Hell: Term used to describe difficult 2D shooters with waves of raining missiles.

What is  CPU: Technically it stands for Central Processing Unit, but in the context of video games it's a general term used to describe the elements of the game controlled by the computer program and not by the player. For example, when playing a basketball game you might control one player and the CPU will control all of the others.

What is  Camera: In most 3D games, the player's vantage point tends to change, often on-the-fly. For example, in Tomb Raider you view the action from the back of your character, but during certain situations (like death-defying leaps) the angle may change to a side view to maximize the drama. Your ability to manipulate the view (swing, zoom) is "camera control".

What is  Camp:: Technique often used in first-person shooters, the player will hide in a corner or hard-to-see spot, taking out opponents from there.

What is  Cel-shaded:: Used to describe a style of graphics similar to classic cartoons, in which objects are outlined in black and filled in with solid colors.

What is Charge Attack: Typically found in fighting and shooting games, this is a move that requires the player to hold the joystick (or button) for a few seconds before unleashing the attack.

What is Cheats: Special codes that allow you bypass the normal limitations of a game. Typical cheats allow you to gain extra lives, become invincible, access different stages, give players big heads, etc. Some cheats are built into games, while others can only be accessed using devices like the Game Shark.

What is Cheap hit : A danger that is difficult or impossible to avoid. Often used to describe traps or bosses.

What is  Cheated Death : A term used to describe how you miraculously survived a hopeless situation. Often seen in games like Galaxian.
What is  Clipping: A 3D graphics technique used for hiding parts of objects that should be obstructed by another object. Clipping problems result in hidden areas being visible, and objects that don't overlap correctly.

What is  Combo: In many fighting games this is a string of moves that can be executed in rapid succession.

What is  Component Video Cable: This cable separates the video signal into three wires that carry the red, green, and blue signals. A red and white plug are used to transmit the audio. Component is the next step up from S-Video.

What is  Composite Video Cable: A video cable with a single yellow plug (usually along with the red/white audio cables). Produces better quality than RF but not as sharp as S-Video.

What is  Console: A system dedicated to playing video games. This does not include PCs or hand-helds.

What is  Cut-Scenes: Short intermissions typically presented between stages to convey elements of a storyline. These can be live or computer-generated videos clips, and are usually non-interactive.

What is  Difficulty Switches: Available on certain Atari consoles (like the 2600), these switches let you to set separate skill level for each player. In general A is hard and B is easy. In some games, these switches serve other functions as well.

What is  Digital control: Until the mid-90s, most video game controllers were digital, only registering each direction or button push as "off" or "on". Analog controls, which became popular on the Nintendo 64 and Playstation, provide a much finer degree of control.

What is  Double-Jump: In certain platform games, you can perform a second jump after the first while in mid-air, allowing you to reach high platforms.

What is  Easter Eggs: Undocumented objects or features hidden inside of video games. The first Easter Egg was a secret room in the Atari 2600 game Adventure (1980). These sometimes take the form of built-in cheat codes.

What is  FPS: First Person Shooter. Examples are Doom, Bioshock, and Call of Duty.

What is  Fatality: In certain fighting games this is a gruesome act inflicted on your opponent after defeating him. It was popularized by the Mortal Kombat franchise.

What is  First-Person: A point of view which lets you view the action through your character's eyes. You never see you own body, except maybe your arms. It was made popular by flight simulators and shooters like Doom.

What is  Flicker: Common in early video game consoles, this visual glitch made certain objects look transparent and hard to see. It was often the result of hardware limitations or poor programming.

What is  Frag: A term associated with shooting something in a first-person shooters, usually a human-controlled opponent.

What is  Frame-Rate: A term that describes the smoothness of motion in a game. The image on a television screen is really a series of still images shown in rapid succession. A normal television show is broadcast at 33 fps (frames per second). Certain games cannot display the action at this rate due to various reasons, and as a result the animation can appear choppy. Higher frame-rates (like 66 fps) result in more attractive, fluid animation.

What is  Full Motion Video (FMV): Popularized by the Sega CD in the early 90s, FMV games allowed the player to interact (to a limited degree) with live or computer-generated video.

What is  Game Genie: A popular device in the early 90's that allowed you to enter "cheat" codes into games on consoles such as the Genesis or Super Nintendo.

What is  Game Shark: A product from the late 90's that let you use cheat codes in your games.

What is  Glory Seeking: Taking a particularly dangerous course of action for the opportunity to score bonus points. For example, pursuing the vegetables in Dig Dug.

What is  Hack: A game that "reuses" code from an older game. Usually the hack plays much the like old one (except for some graphical tweaks), although some hacks incorporate extensive modifications to the original game. The Atari 2600 system is the system best known for hacks.

What is  Homebrew: A game designed and programmed from the ground up for a classic system.

What is  Hyperspace: Popularized in Asteroids (1980), this causes you ship to disappear and reappear in a random location. It's useful to escape dangerous situations, but can sometimes put you in a far worse predicament. Death on re-entry is also possible.

What is  Invisible Wall: Often seen in 3D adventures, the player is confined to an area and pushing against a boundary results in walking in place.

What is  Isometric View: Instead of viewing the action directly from above or directly from the side, an isometric view allows you to look at the action from a diagonal, tilted overhead angle.

What is  Kart Racing: A genre popularized by Super Mario Kart (SNES, 1992), involves a group of cartoon characters racing around in tiny go-carts.

What is  Keypad: Many early-80s video game controllers had a 3x4 set of numbered buttons built into them. Other systems, like the Atari 2600, had separate keypad controllers.

What is  Multi-tap: A device that allows you to plug in more controllers than the console has built-in controller ports for.
What is  Noob (slang): An unexperienced player that foolishly goes on-line only to get "pwned".

What is  Overlay: Included with many older console games, overlays are a thin piece of plastic that slide over the buttons on a keypad, labeling the keys for the functions that pertain to that game.

What is  Pack-in Game: A game that comes packaged with a system. For example, the NES pack-in was Super Mario Bros, and the Genesis pack-in was Sonic the Hedgehog.

What is  Paddle: Atari 2600 controllers that consist of a knob that can turn and a single fire button. These controllers allow for precise side-to-side movements.

What is  Platform Game: A game that requires you to jump on platforms of various sizes. These games also typically involve collecting items and jumping on enemies. Examples include Super Mario Bros (NES), Sonic the Hedgehog (Genesis), and Jak and Daxter (PS2).

What is  Polygons: Small individual shapes that fit together to form complex 3-D models. Detailed 3D objects are composed of thousands of polygons.

What is  Power-Up: An item that gives you special abilities or makes you more powerful. Power-ups sometimes only last for a limited time.

What is  Pre-rendered graphics: Used in many early 3D adventures, the scenery is static and viewed from a fixed camera angle. One advantage is that pre-rendered scenery is usually more detailed.

What is  Pwned (slang): Owned, beaten, defeated. Originated from a typo of "owned".

What is  RF (Radio Frequency) Cable: A low quality signal sent over coaxial cable (used for cable TV). These cables were commonly used for old video game systems. They produce the lowest quality video signal, and are susceptible to interference.

What is  RPG: See Role Playing Game.

What is  Rapid-Fire: Allows you to shoot fast and continuously by tapping the fire button, or in some games, simply holding it down.

What is  Real-Time: Normally used to describe combat sequences in some RPGs, the action does not stop to allow you to enter commands. This is the opposite of "turn-based".

What is  Resolution: A term that describes the level of detail in a game's graphics. An image on a television screen is actually a series of pixels strung together. High-resolution images look more detailed and lifelike, which low-resolution images tend to look blocky or jagged.

What is  Respawn: A term oftened associated with first-person shooters, describes the act of returning to the field of play after being killed.

What is  Role-Playing Game (RPG): Lengthy, slow-moving games with elaborate storylines that typically involve going on a quest. Although traditionally turn-based, modern RPGs tend to incorporate real-time elements.

What is  Rumble Pack: A device that plugs into a controller to provide vibration feedback.

What is  S-Video Cable: A video cable that produces better video quality than a composite cable, but not as good as a component cable. S-Video improves on composite by separating the color and luminance signals.

What is  Sandbox: Describes an open-ended, go-anywhere style of play employed in games like Gran Theft Auto 3.
What is  Shmups: Short for "shoot 'em ups". Often used to describe 2D shooting games.

What is  Shoulder buttons: Found on the controllers of most modern systems, these are located on the side of the controller that faces away from the player. These are usually pressed with your index fingers, and are usually analog (touch sensitive). Also known as "triggers".

What is  Shovelware: Cheap, poorly programmed games that often flood the market to take advantage of a new trend or system.

What is  Slow-down: When more objects are on the screen than a system can handle, the game tends to slow down, often to the detriment of the gameplay.

What is  Smart Bomb: Popularized by Defender (1981), this weapon instantly destroys all enemies visible on the screen. Usually only available in limited supply.

What is  Sprite: Animated images that form objects or characters in 2D games. These dominated video games until the Playstation popularized 3-D, polygon graphics in the mid-90's.

What is  Survival Horror: A genre popularized by Resident Evil (Playstation, 1996). A survival horror game is an intense 3-D adventure involving encounters with zombies and other monsters.

What is  Switchbox: Used with older video game consoles, this device allows you to switch between game and television signals.

What is  Tempting Fate : A generally unwise decision involving toying with an enemy in order to gain the opportunity to score bonus items or points. This is often seen in Pac-Man games.

What is  Texture Mapping: The programming technique that draws graphical patterns on polygons. This allows smooth surfaces to appear bumpy or shaded.

What is  Third-Person: Unlike first-person, this point of view lets you see the character you are controlling.

What is  Track-ball: A special controller that contains a ball roughly the size of a cue ball that you roll with your hand. This provides a fine degree of control, and was made popular in early arcade games like Missile Command and Centipede.

What is  Trigger: See "Shoulder buttons".

What is  Turbo: The ability to speed up for a short stretch, this is common in racing games. In some games, it's known as "nitro".

What is  Turn-based: Normally used to describe the combat sequences in RPGs, pauses the action to allow the user to enter commands between attacks.



Saturday, June 4, 2016

REVIEWS, VIEWS AND COMMENTS ABOUT DOUBLE DRAGON

REVIEWS, VIEWS AND COMMENTS ABOUT DOUBLE DRAGON


How to play the game without internet? Even I'd put the cache it still need internet to download? What game do I play directly without net? Pls help!


The game requires an additional download cache, download once and can play without Internet

DOUBLE DRAGON


Technos Japan was the definitive brawler developer with both DD and the Kunio Kun series. The original Double Dragon Trilogy just got a nice release on Steam from Dot Emu!

The Blue Bomber's first outing is still one of his best, but we all know which one to play if music is what we really want. I had the Anniversary Collection- it drove me nuts because the shoot and jump buttons were reversed with no config available!

With animation as good as Disney!

Double Dragon Neon features an excellent Synthwave track by Jake Kaufman.

This game is a dedication to the motivational and devise powers of some sweet 16-bit tail.

I'm glad I gave Prince of Darkness a second chance, didn't finish watching it for years. It gets creepy, especially as the dread builds and the team realizes what has awoken.

Double Dragon may have actually been part of the reason I've embarked on my life-long love of martial arts...And the 80's gaming. This article is definitely a nostalgic blast from the past. Well written.