VIDEO GAMES GLOSSARY TERMS
ABBREVIATIONS MEANINGS
What is Achievement: A
system installed by Microsoft which awards the Xbox 360 player with virtual
trophies when performing certain feats in games.
What is AI (Artificial Intelligence): This
term is descriptive of how smart CPU-controlled characters behave in a game.
For example, if an enemy soldier runs for cover when he sees a grenade, it's an
indication of AI. It's generally harder to defeat foes that display good AI.
What is Analog control: Unlike digital control, which
simply registers as "on" or "off", analog control is highly
sensitive and takes into account to what degree the button or joystick is
pushed. It provides much greater precision, and in many 3D games it lets use
the same joystick to walk or run.
What is Anime:
Japanese cartoon drawing style typified by short characters with large eyes. In
video games, this style in most common in RPGs, especially those released in
the 90s.
What is Anti-Aliasing: A
programming technique (or hardware capability) that automatically smoothes
jaggy edges, and is often used for making low-resolution images look more
attractive.
What is Attract Mode: Most
present in early consoles like the Atari 2600, this mode causes a game not
being played to cycle through colors on the screen to minimize the possibility
of having images burn into the screen. It modern televisions and consoles this
is done by dimming the screen after a period of inactivity.
What is Beat 'em up: Term
used to describe side-scrolling 2D fighters such as Final Fight and Streets of
Rage.
What is Bit: In the early 90's, this term was often
used (and misused) to measure the technical capabilities of a console. For
example, the NES was 8-bit because its CPU could process 8 bits of information
at a time. The Genesis is 16-bits. As technology has progressed there are
better ways to measure CPU power.
What is Boss: In
many video games (especially fighters), each stage ends with an encounter with
a creature or robot that is typically much larger and tougher than the normal
enemies. Which begs the question: Why do they hire henchmen that are weaker
than they are?
What is Bullet Hell: Term
used to describe difficult 2D shooters with waves of raining missiles.
What is CPU:
Technically it stands for Central Processing Unit, but in the context of video
games it's a general term used to describe the elements of the game controlled
by the computer program and not by the player. For example, when playing a
basketball game you might control one player and the CPU will control all of
the others.
What is Camera: In
most 3D games, the player's vantage point tends to change, often on-the-fly.
For example, in Tomb Raider you view the action from the back of your
character, but during certain situations (like death-defying leaps) the angle
may change to a side view to maximize the drama. Your ability to manipulate the
view (swing, zoom) is "camera control".
What is Camp::
Technique often used in first-person shooters, the player will hide in a corner
or hard-to-see spot, taking out opponents from there.
What is Cel-shaded:: Used
to describe a style of graphics similar to classic cartoons, in which objects
are outlined in black and filled in with solid colors.
What is Charge Attack: Typically found in fighting
and shooting games, this is a move that requires the player to hold the
joystick (or button) for a few seconds before unleashing the attack.
What is Cheats: Special codes that allow you bypass the
normal limitations of a game. Typical cheats allow you to gain extra lives,
become invincible, access different stages, give players big heads, etc. Some
cheats are built into games, while others can only be accessed using devices
like the Game Shark.
What is Cheap hit : A danger
that is difficult or impossible to avoid. Often used to describe traps or
bosses.
What is Cheated Death : A term used to describe
how you miraculously survived a hopeless situation. Often seen in games like
Galaxian.
What is Clipping: A 3D graphics technique
used for hiding parts of objects that should be obstructed by another object.
Clipping problems result in hidden areas being visible, and objects that don't
overlap correctly.
What is Combo: In
many fighting games this is a string of moves that can be executed in rapid
succession.
What is Component Video
Cable: This cable separates the video signal into three wires that
carry the red, green, and blue signals. A red and white plug are used to
transmit the audio. Component is the next step up from S-Video.
What is Composite Video
Cable: A video cable with a single yellow plug (usually along with the
red/white audio cables). Produces better quality than RF but not as sharp as
S-Video.
What is Console: A
system dedicated to playing video games. This does not include PCs or
hand-helds.
What is Cut-Scenes: Short
intermissions typically presented between stages to convey elements of a
storyline. These can be live or computer-generated videos clips, and are
usually non-interactive.
What is Difficulty Switches:
Available on certain Atari consoles (like the 2600), these switches let you to
set separate skill level for each player. In general A is hard and B is easy.
In some games, these switches serve other functions as well.
What is Digital control: Until
the mid-90s, most video game controllers were digital, only registering each
direction or button push as "off" or "on". Analog controls,
which became popular on the Nintendo 64 and Playstation, provide a much finer
degree of control.
What is Double-Jump: In
certain platform games, you can perform a second jump after the first while in
mid-air, allowing you to reach high platforms.
What is Easter Eggs:
Undocumented objects or features hidden inside of video games. The first Easter
Egg was a secret room in the Atari 2600 game Adventure (1980). These sometimes
take the form of built-in cheat codes.
What is FPS: First
Person Shooter. Examples are Doom, Bioshock, and Call of Duty.
What is Fatality: In
certain fighting games this is a gruesome act inflicted on your opponent after
defeating him. It was popularized by the Mortal Kombat franchise.
What is First-Person: A
point of view which lets you view the action through your character's eyes. You
never see you own body, except maybe your arms. It was made popular by flight
simulators and shooters like Doom.
What is Flicker: Common
in early video game consoles, this visual glitch made certain objects look
transparent and hard to see. It was often the result of hardware limitations or
poor programming.
What is Frag: A term
associated with shooting something in a first-person shooters, usually a
human-controlled opponent.
What is Frame-Rate: A term
that describes the smoothness of motion in a game. The image on a television
screen is really a series of still images shown in rapid succession. A normal
television show is broadcast at 33 fps (frames per second). Certain games
cannot display the action at this rate due to various reasons, and as a result
the animation can appear choppy. Higher frame-rates (like 66 fps) result in
more attractive, fluid animation.
What is Full Motion Video
(FMV): Popularized
by the Sega CD in the early 90s, FMV games allowed the player to interact (to a
limited degree) with live or computer-generated video.
What is Game Genie: A
popular device in the early 90's that allowed you to enter "cheat"
codes into games on consoles such as the Genesis or Super Nintendo.
What is Game Shark: A
product from the late 90's that let you use cheat codes in your games.
What is Glory Seeking: Taking
a particularly dangerous course of action for the opportunity to score bonus
points. For example, pursuing the vegetables in Dig Dug.
What is Hack: A game
that "reuses" code from an older game. Usually the hack plays much
the like old one (except for some graphical tweaks), although some hacks
incorporate extensive modifications to the original game. The Atari 2600 system
is the system best known for hacks.
What is Homebrew: A game
designed and programmed from the ground up for a classic system.
What is Hyperspace:
Popularized in Asteroids (1980), this causes you ship to disappear and reappear
in a random location. It's useful to escape dangerous situations, but can
sometimes put you in a far worse predicament. Death on re-entry is also
possible.
What is Invisible Wall: Often
seen in 3D adventures, the player is confined to an area and pushing against a
boundary results in walking in place.
What is Isometric View:
Instead of viewing the action directly from above or directly from the side, an
isometric view allows you to look at the action from a diagonal, tilted
overhead angle.
What is Kart Racing: A
genre popularized by Super Mario Kart (SNES, 1992), involves a group of cartoon
characters racing around in tiny go-carts.
What is Keypad: Many
early-80s video game controllers had a 3x4 set of numbered buttons built into
them. Other systems, like the Atari 2600, had separate keypad controllers.
What is Multi-tap: A
device that allows you to plug in more controllers than the console has
built-in controller ports for.
What is Noob (slang): An unexperienced player that foolishly goes on-line only to get "pwned".
What is Overlay:
Included with many older console games, overlays are a thin piece of plastic
that slide over the buttons on a keypad, labeling the keys for the functions
that pertain to that game.
What is Pack-in Game: A game
that comes packaged with a system. For example, the NES pack-in was Super Mario
Bros, and the Genesis pack-in was Sonic the Hedgehog.
What is Paddle: Atari
2600 controllers that consist of a knob that can turn and a single fire button.
These controllers allow for precise side-to-side movements.
What is Platform Game: A game
that requires you to jump on platforms of various sizes. These games also
typically involve collecting items and jumping on enemies. Examples include
Super Mario Bros (NES), Sonic the Hedgehog (Genesis), and Jak and Daxter (PS2).
What is Polygons: Small
individual shapes that fit together to form complex 3-D models. Detailed 3D
objects are composed of thousands of polygons.
What is Power-Up: An
item that gives you special abilities or makes you more powerful. Power-ups
sometimes only last for a limited time.
What is Pre-rendered
graphics: Used in many early 3D adventures, the scenery is static and viewed
from a fixed camera angle. One advantage is that pre-rendered scenery is
usually more detailed.
What is Pwned (slang): Owned,
beaten, defeated. Originated from a typo of "owned".
What is RF (Radio
Frequency) Cable: A low quality signal sent over coaxial cable (used for cable
TV). These cables were commonly used for old video game systems. They produce
the lowest quality video signal, and are susceptible to interference.
What is RPG: See Role Playing Game.
What is Rapid-Fire: Allows
you to shoot fast and continuously by tapping the fire button, or in some
games, simply holding it down.
What is Real-Time:
Normally used to describe combat sequences in some RPGs, the action does not
stop to allow you to enter commands. This is the opposite of
"turn-based".
What is Resolution: A term
that describes the level of detail in a game's graphics. An image on a
television screen is actually a series of pixels strung together.
High-resolution images look more detailed and lifelike, which low-resolution
images tend to look blocky or jagged.
What is Respawn: A term
oftened associated with first-person shooters, describes the act of returning
to the field of play after being killed.
What is Role-Playing Game
(RPG): Lengthy,
slow-moving games with elaborate storylines that typically involve going on a
quest. Although traditionally turn-based, modern RPGs tend to incorporate
real-time elements.
What is Rumble Pack: A
device that plugs into a controller to provide vibration feedback.
What is S-Video Cable: A
video cable that produces better video quality than a composite cable, but not
as good as a component cable. S-Video improves on composite by separating the
color and luminance signals.
What is Sandbox:
Describes an open-ended, go-anywhere style of play employed in games like Gran
Theft Auto 3.
What is Shmups: Short
for "shoot 'em ups". Often used to describe 2D shooting games.
What is Shoulder buttons: Found
on the controllers of most modern systems, these are located on the side of the
controller that faces away from the player. These are usually pressed with your
index fingers, and are usually analog (touch sensitive). Also known as
"triggers".
What is Shovelware: Cheap,
poorly programmed games that often flood the market to take advantage of a new
trend or system.
What is Slow-down: When
more objects are on the screen than a system can handle, the game tends to slow
down, often to the detriment of the gameplay.
What is Smart Bomb:
Popularized by Defender (1981), this weapon instantly destroys all enemies
visible on the screen. Usually only available in limited supply.
What is Sprite:
Animated images that form objects or characters in 2D games. These dominated
video games until the Playstation popularized 3-D, polygon graphics in the
mid-90's.
What is Survival Horror: A
genre popularized by Resident Evil (Playstation, 1996). A survival horror game
is an intense 3-D adventure involving encounters with zombies and other
monsters.
What is Switchbox: Used
with older video game consoles, this device allows you to switch between game
and television signals.
What is Tempting Fate : A
generally unwise decision involving toying with an enemy in order to gain the
opportunity to score bonus items or points. This is often seen in Pac-Man
games.
What is Texture Mapping: The
programming technique that draws graphical patterns on polygons. This allows
smooth surfaces to appear bumpy or shaded.
What is Third-Person: Unlike
first-person, this point of view lets you see the character you are
controlling.
What is Track-ball: A
special controller that contains a ball roughly the size of a cue ball that you
roll with your hand. This provides a fine degree of control, and was made
popular in early arcade games like Missile Command and Centipede.
What is Trigger: See
"Shoulder buttons".
What is Turbo: The
ability to speed up for a short stretch, this is common in racing games. In
some games, it's known as "nitro".
What is Turn-based:
Normally used to describe the combat sequences in RPGs, pauses the action to
allow the user to enter commands between attacks.
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